EARN IT
Earn It is a health and wellness rewards app. As an in-house Graphic & UI/UX Designer, I translated a company-wide brand refresh that included new colour palette and typography, into the product itself, updating the app's UI/UX across core screens and components in Figma.
ROLE
TOOLS
UI/UX Prototypes
Role
Following Earn It's brand refresh, I applied the new colour system and typography across the app's core flows — updating existing screens, rebuilding UI components to match the new visual language, and ensuring consistency across states and interactions. This meant translating static brand assets into a working design system: defining how the new palette and type scale behaved across buttons, cards, navigation, and content modules.
Content Filter UI Design
Content Filter Prototype
Content Filter Final Live Design
App UI Redesign After Rebranding
Track Page
Old UI
Light Mode
Dark Mode
Track Page
Old UI
Light Mode
Dark Mode
Balance Page
Old UI
Light Mode
Dark Mode
Balance Page
Old UI
Light Mode
Dark Mode
In-house Graphic & UI/UX Designer
Deliverables
UI/UX screen updates, Figma component library updates
Tools
Figma
Marketing & Content Design
Email Marketing
Role
Designed and produced Earn It's email campaign calendar, from seasonal sends to feature launches, applying the updated brand system to a high-cadence content schedule.
Social Content
Created visual content for LinkedIn and Instagram, adapting Earn It's brand voice and new visual identity for organic and campaign-led social posts.
LinkedIn Carousel Post
Instagram Posts
One-Pagers & Presentation Decks
Produced one-pager PDFs and presentation decks for partnerships & sales, applying the rebrand to external-facing and stakeholder materials.
Earn It Client Case Study
Graphic Designer, Content & Campaigns
Deliverables
Email campaigns, social content (LinkedIn/Instagram), one-pagers, presentation decks
Tools
Figma / Photoshop / Illustrator / Canva